Friday, 1 February 2013

Reflections

For this unit we've been looking at how to maximise our marketing and reach the right kind of people we'd like to see at the degree show. We've also looked at the technical Q&A phase, possibly one of the most important phases in game creation. I've also made much more of an effort to design and make a website, business cards and boost my online presence to further reach out to people that are interested in gaming to come to the degree show.

I've really enjoyed this unit, and in preparing myself for employment, and researching how others have done so, it's made me more confident that I can compete efficiently for work. I'm now very aware of the different studios I'd like to work at, and because of the research I've completed, know what they're making and how their company operates.

For the Rave Degree Show I've invited along those on my earlier blog post and a few more from my twitter feed. Unfortunately many can't make it, but I have had a few that will be attending (work willing of course).

My organisation has been really helpful for this project, and I think it shows in the sheer amount that I've created. Being the hub of all communication is a difficult task, and one made more difficult when trying to improve skills and be artistic. I like to think it's also organised others in the same fashion and that they've got a better handle on the project from my lists and gantt charts.

Through making this project, and working as a team, it's made me realise some of my strengths and weaknesses. I've found that I'm getting better at delegating and informing, even teaching, my team members. My animation work is now less of a concern to me, as I've found modelling and texturing to be so much more joyous, and I love the constraints of the physical, and the optimisation of UVs and texture quality.

I hope people can look at this project and see the potential behind it, not just the game IP, but the speed models and textures that went into it, the mass produce from a small team, and I hope that those that worked on their specialist areas show this off proudly.
It's been a great experience to work with multi disciplined people and to learn more about the entire process. This is something I wouldn't have gotten if I was solely modelling items.


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