Friday, 1 February 2013

Degree show: contacts

As a group, and individually we've been looking at multiple ways of advertising our game.

We've made a group facebook page, and have followers of this, to show updates and news about the making of the game, and it's progress.












Individually I have done quite a few things to promote the project:

I've been tweeting updates that a few people follow, I seem to have built up fellow games makers in the US and canada, and have been linking to some of my stuff online and casually mentioning updates.








I've also been working on the blog portion of my website, adding content that shows the game progressing visually.








Another, much more direct approach I've taken is to form a mailout.

I combined a lot of my own work on the game into a PDF and links to some playblasts that have been animated. This was then sent out with a covering letter explaining what I've been doing on the project and that I'd value feedback.




I've since had some great comments with constructive criticism of how I can make this project better, and have started to add that to the work I'm currently stacking on the other projects.
In the next mailout I will be able to update points of feedback that I've addressed and also to invite those mailed to the degree show, allowing them to fully play through the game and talk to me about my own work and skills.

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